Backgammon
PROVABLY FAIR P2P BACKGAMMON
12%

Backgammon

Classic Boardgame

Play 2-player Backgammon peer-to-peer on the Saito Network.

Challenge opponents with Provably Fair SHA-256 dice rolls, classic tournament bear-off rules, and optional SAITO or web3 cryptocurrency stakes.
Classic Backgammon

Backgammon is a classic 2-player board game of strategy and provably fair dice played on a board of 24 points (triangles). Player 1 commands the White checkers and Player 2 commands the Red checkers.

How to Play
  • Direction of Movement: Each player starts with 15 checkers. White (Player 1) moves clockwise from the top-right (Point 1) around to the bottom-right home board (Points 19–24). Red (Player 2) moves counter-clockwise from the bottom-right (Point 24) around to the top-right home board (Points 6–1).
  • Rolling the Dice & Moving: On your turn, click the pulsing Dice Button on the right side of the board. You may move one checker by the total of both dice (stopping on an open intermediate point) or two separate checkers using each die value.
  • Doubles: Rolling doubles (e.g., 4–4) grants four moves of that die's value instead of two!
  • Must Play Both / Higher Die Rule: You must use both dice if legally possible. If only one die can be played, you are required to play the higher value die.
  • Hitting Blots & Entering from the Bar: A point occupied by two or more checkers of the same color is blocked to the opponent. Landing on a point with a single opponent checker (a blot) hits that checker and places it on the center Bar. A player with checkers on the Bar must re-enter all of them into the opponent's home board before moving any other checker.
  • Bearing Off & Winning: Once all 15 of your checkers are inside your 6-point home board (and none are on the Bar), you may bear them off into the side tray. The first player to bear off all 15 checkers wins the match and any staked crypto pot!
  • Turn Clock & Anti-Stalling Protection: When a Turn Clock (1, 2, 5, or 10 minutes) is enabled, a live countdown appears in the top scoreboard pill. Letting the turn clock expire passes the turn to your opponent; 3 consecutive turn timeouts forfeit the match.
  • Crypto Stakes & House Rake (2.5%): When playing for SAITO or Web3 crypto, a 2.5% house rake applies to each player's stake (5.0% of the total pot). Upon match completion, the loser transfers 97.5% of their stake to the winner and 2.5% to the house, while the winner transfers 2.5% of their stake to the house (netting +95.0% profit).
  • Provably Fair Randomness: Every dice roll is deterministically generated from a cryptographic SHA-256 commitment combining the match seed, both players' cryptographic seeds, the live board state hash, and the turn nonce. Click the 🛡️ Provably Fair Dice badge at any time to audit and verify every roll in your browser.
⚖️ Wagering, Turn Clock & Legal Terms (18+)
  • 18+ Skill Gaming: Staked matches are restricted to players aged 18+ in permitted jurisdictions.
  • Minimum Stake & Mandatory Turn Clock: Minimum crypto stake is 50 SAITO. All staked matches enforce a mandatory turn clock (minimum 2 minutes); consecutive timeouts or abandonment result in automatic forfeit and on-chain settlement.
  • Non-Custodial P2P Settlement & House Rake: Stakes are settled peer-to-peer via the deterministic Saito game queue with a 2.5% house rake per player (5.0% of total pot). On-chain transactions are final and irreversible.

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